The Type 2 Ho-I is a rank II Japanese medium tank with a battle rating of 2.0 (AB/RB/SB). Any physical objects in the world, particularly heavy vehicles, possess inertia and physical properties that significantly constrict their "cone of uncertainty" – their possible states in space over a time delay – which provides a means to achieve significantly better lag compensation results than usually possible in online shooters. Also the tone of the text is more personal than usual on the WT Wikipedia. At the same time (still before "Weapons of Victory"), for different types of shells a certain distortion of the angle of attack was taken into account depending on the type of projectile (sharp or blunt-nosed shell) and the ratio between the calibre of the projectile to the armour thickness normal (perpendicular vector). This is a subreddit for War Thunder… Arcade penetration indicator accounts for this effect. The initial version set the criteria as "on the kinetic impact, hits with penetration of the shell of 150 mm calibre on any part of the hull or turret (inclusive of the breech). Description. The part about double-plate overmatch is wonky and messes with a plenty of tanks, funnily enough including the Soviet T-34 STZ, T-34E, KV-1E, then some UK like the Conqueror and Centurion Mk10 and probably a bunch of others, that should have a lot better armor … T-34-57: The gun can pen your turret front and your sides and rear, but you should be able to overcome the armor with little difficulty (thank you armor overmatch) T-34-85 D-5T: A dangerous opponnent, can pen your hull front reliably. It is unreal how M18 or even Tiger bounces off of T34s side armor. We are pleased to introduce some new features from the next major update 1.71 “New E.R.A” - composite and explosive reactive armour for ground vehicles. Similar in design and purpose … Large main battery gun caliber allows AP shells to overmatch 30mm of armor. It also allows for creating a response in the game entirely independent of the server's reciprocal response, which means that all your actions (such as shooting and maneuvering) are applied in your client immediately and without delay. While tuning the weaponry, just like when we tune the shells, we use different documentation like field tests and technical documentation for the vehicles themselves. 62”. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War … More of these shell effects can be read in the Ammunition section. The bigger the shell, the more effective overmatch is. Having a witty related caption or title is not enough and it must contain a vehicle or element from the game. Please do not overuse it for e.g. The enemy cannot downvote a comment if you disable his hand! The shell itself goes further and when hitting any internal module all the above mentioned checks are made (excluding cases when a fragmentation shell hits armour with thickness thinner than 3-4mm - it will not generate a fragmentation cone then). Over the next few weeks the British ranks will steadily grow and encompass self-propelled guns and the very first armoured cars in War Thunder in the form of the T17E2 and Mk II AA. We try, as much as it is possible to do so, to ensure that delay in contacting the server does not stop players from enjoying the game, and thanks to this system, players with various levels of ping on various servers will barely notice the difference in gameplay. If your submission has an unclear title you should submit a top-level comment explaining the content. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One. For example, the Hurricane's machine guns have a rate of fire of 1,000 shots per minute, which means that when you pull the trigger on the Hurricane Mk II, which has 12 machine guns, this aircraft alone fires 200 bullets per second into the air, each of them has their flight and trajectory individually calculated by the server! These values determine the round's ricochet and normalization, the basic kinetic damage parameters, and the round's additional properties, such as the presence of explosive material. Overmatch: if shell caliber exceeds armor plate thickness (regardless by how much), ricochet chance will be reduced and sloped penetration increased. That means that at 1000 m, the D-25T's maximum spread will amount to roughly 2.4 meters, which means that even at maximum spread, you will still hit the tank's silhouette even at that distance. Here we are using data from “aiming data chart of 122mm tank cannon of 1943 variant D-25T” Army publishing MO USSR Moscow, 1969, as well as “Ammunition for 122mm cannons for ground, tank and self propelled artillery. For this reason, we have to pay attention to tuning weapons as well – this is the only way we can show and give emphasis to the entire scope of variety in military vehicles, in addition to showcasing their firepower. Explosive Reactive Armor and Composite Armor - War Thunder Official Channel. In Update 1.65 "Way of the Samurai", the hull-break mechanic was added into the game for thin-hulled vehicles. Do not abuse the NEWS flair. For each type of projectile, and for different ratios of calibre/barrier thickness at different angles of attack - own armour penetration fall ratios. Top 7 most armoured vehicles - War Thunder … Naval targets in air battles have their own damage mechanics modeled. This page was last edited on 16 February 2021, at 13:40. So 7/mm² * 90mm * the area of the shell (0.5 * (90mm)² * pi) = the energy required to penetrate the armor. This is how we simulate the level of weapon accuracy comparable to the reality of real combat vehicles. Every aircraft has its skin airfoil and material modeled, too. Apart from the explosion itself, the shell also has a fragmenting action which we provide as a radius, shrapnel amount and shrapnel penetration. Rate of fire is displayed in terms of shots per second, and our weapon has a value of 0.048 shots per second, or 1 shot every 20.8 seconds. Each weapon is unique in its own way, and in order to reproduce this uniqueness, we study a mass of documentation and scrupulously tune not only the weapons, but even each separate ammunition type for each of them. This mechanic requires a shell with penetration greater than the nominal thickness of the impacted armour plate. Overmatching occurs if a shell hits sloped armour that is thinner then the calibre of the tank shell. Topic here . The search for correct documentation is one of the most difficult and slow processes because different sources show different and often conflicting data. The calculation of the armour piercing effect of projectiles on sloped armour: Before the "Weapons of Victory" update, the armour-piercing effect calculation of an angled hit was made based on the normal principle for most tank-based games via normal line of side thickness, as seen in the picture above. Also each kinetic shell creates a shard cone that can damage modules and crew in the sector. As half of both axes of dispersion are equal to four CEP for either the vertical or horizontal, it equals 1.2 m in our case, which is 0.069 degrees on both the vertical and horizontal. It will penetrate 90mm of armor at 60° with 7/mm² for each 1mm of armor it penetrates. The Type 2 Ho-I is a rank II Japanese medium tank with a battle rating of 2.0 (AB/RB/SB). We have plans to simulate reloading with such mechanics taken into account, which means introducing a variable rate of fire depending on the state of the ammunition, the loader's fatigue, and the position of the turret itself, which defines which ammunition stowage area is closer and which farther away. ".The T-64A should primarily be … The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War … This mechanic was added to the game with Update 1.63 "Desert Hunters" and applies to shells 1.3x bigger in diameter than the armour thickness to have a reduced sloping effect. If submitting multiple videos/gifs/images in a short time period, post them in a single text post with descriptions for each individual item. Shells without sufficient penetration will never penetrate, no matter the calibre. The following is an exclusive essay by the Gaijin development team to explain how guns' real life behaviour is translated into the game. As can be seen, both APCR projectiles - 90mm and 105mm, did not penetrate the upper side of the tank plate, but they broke through the lower one which has a smaller thickness. When the fuse goes off the explosion follows which creates HE and fragmentary spheres of damage. Note: There is no requirement to hide usernames in submissions, as all server replays are publicly available. There are several forces applied to a real shell at the moment of impact with any armour. If there is penetration the shell deals the damage to the armor, loses penetration value and kinetic damage proportionally to armor thickness and goes further. Many weapons, of course, will have different mean average deviation values for horizontal and vertical and then the spread will appear to be ellipse shaped. These forces will bend the trajectory of a projectile which is entering any armour depending on the shape of the projectile nose, the angle of attack, the relation between the calibre of the projectile and the armour thickness normal/sharp-nosed shells while hitting the armour, receive resistance in the form of a larger normal reaction “Rn” and smaller tangential reaction “Rt”. Upper 150mm plate remains intact after being hit by advanced American shells. The general configuration and proportions of the Ho-I are largely similar to the previous Chi-Ha Kai. If at an angle of 0 degrees of attack, the projectile could penetrate a little more than 12 inches of armour (305 mm), an angle of approach of 55 degrees makes the shell penetrate a little less than four inches (101.6 mm); Picture 1. In addition, there are settings like the round's fragmenting action, the detonator parameters and the power of the explosion itself. The T-64A can be played as a sniper with one of the highest velocity rounds in game at 1800 m/s. Secondary shrapnel occurs after the target itself is penetrated. Th… Armouris the basic defense an entity has against threats. The game's engine simulates every bullet that is fired for over 2 km before they are deleted, with exceptions for bigger shells such as those fired by the 50mm Bk5 or 57mm Vickers cannons. Only when players have extremely high ping will they see their opponents' sharp maneuvers far later and sharper than when they actually happened. This allows us to even further reduce the consequences of poor connections. However, the projectiles that are modeled in our game were fairly short ones and at high angles of attack had a large de-normalizing effect - both sharp-nosed (for which this effect was bigger), and blunt-nosed (with a smaller effect). As of 1.85.0.121 a simple formula to calculate minimum shell calibre required to achieve maximum overmatching is this: Minimum shell calibre > Armour thickness * 7.0. The cannon is pretty good. To show the adjustments we make, we'll use one of the shells for our weapon as an example – a pointed armour-piercing high-explosive round. In the last post we talked about the basics of tank armour. Description. Sometimes it takes time to verify the source, since we have to do reseaech of all the data available. For example, a round which penetrates the rear armour of a tank and explodes behind the engine might do no harm to the crew, as the engine blocks the shrapnel and the shockwave. Crew members and modules within the spheres may be damaged by shards and shockwave. More War Thunder Guides: Heavy Tanks Guide.How to Kill Heavies.Taking … if rounds are bouncing off those model of tanks i can't wait until i get them if they really have better armor plating … The APCR shells of the time had the maximum effect. Lower glacis plate penetrated by 105mm shell due to thinner armor. It is intended only for official War Thunder news from Gaijin sites and sources. Yes the armor … This T34-57 is first in rank 3 of russian tree and has the armor … Armor … In War Thunder, the Radkampfwagen 90 will be a new wheeled vehicle, making its way to Rank VI of the German ground forces tree with the release of update 1.97 ‘Viking Fury’. However, despite the fact that this method is good enough in most cases - the calculation results do not always completely agree with the actual results of tank armour penetration tests. Using this weapon's tuning as an example, we'll show you how all the other weapons in the game are tuned and how they work. Maximum artillery stats with proper upgrades … 𝔞𝔞𝔯] ⍟ Ronson Enthusiast ⍟. At the moment, the rate of fire in our game is an averaged value, since in real life, reload time depends on a multitude of variables. Be creative and tie it into War Thunder. 1.63's overhauled armor-overmatch mechanic is delicious... http://warthunder.ru/ru/game/changelog/current/1949/. Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example: reference to the article about the variant of the cannon/machine gun; references to approximate … Breach check - if caliber is six times higher than plate thickness it breaches the plate automatically. The T-64A should primarily be played defensively, utilising terrain for cover and pushing carefully. This generally applies to non-armoured and lightly-armoured vehicles (with up to 25mm thickness of hull armour). The most apparent differences are the angular, welded hull and turret, which will become a familiar sight for the rest of the Japanese medium tanks in Rank II and III. Instruction” War ministry of USSR 1952, “Artillery sergeant textbook” book one, war publishing of NKO 1944. Follow the progress of British ground forces testing on the War Thunder … One of the most important questions, especially in online games, is the question of defining the impact point on an enemy when two players may have internet connections with entirely different levels of quality. im only in battle rating 5.3-6.3 and soviet armor seems like tin compared to anything else. If not and the shell has explosives - it detonates and attachments can be damaged. This is a subreddit for War Thunder, a cross platform vehicular combat MMO … It follows the Chi-Ha Kai and precedes the Chi-He. Don't encourage witch hunts against anyone. But I don’t think there’s that big of a problem with the H1. The larger is the elongation (length-to-diameter ratio) of the projectile - the stronger is the normalization effect of the projectile. We won't get into all the little details, but in short, this works in the following manner: the server receives only the players' own control commands (for example: joystick movement, trigger press, flap controls and so on) and their individual actions (such as activating fire extinguishers and respawn requests) and using this information, it calculates the movement and actions of each player. It doesn't matter what angle the aluminum foil is at, the cannon ball will get through. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One. Maximum artillery stats with … will lead to an instant ban. War Thunder doesn't model overmatch very well. These graphs also display that for the calibre shell the drop of penetration from angle of attack is not as huge as for the APCR. We really love the variety of the military technology from various countries, and we always try to tune its behavior to get it as close to the real-life version as possible. Sloped Armor As A Whole is A Much Bigger Problem, So That Will Be Discussed First There are plenty of tanks that gain unrealistic advantages from the use of sloped armor, … For our game, we developed a system to define the position of each player independent of the delay they're playing with. Must be relevant to War Thunder in terms of time frame and purpose. individual screenshots or minor discoveries. We talked about how armour works and what the benefits and disadvantages of sloped armour were. Each material has its own equivalent durability in terms of armour steel thickness. In an effort to get more protection onto their tanks, crew often improvise a variety of methods to increased the armor … Be excellent to each other. As you can see, there are quite a few of these settings, and we consider them a very important part of allowing players to determine the required effect of a shell without reading a long list of its characteristics. Armour thickness is calculated and we do a check as to whether a shell can or cannot penetrate the armour. Thanks to lag compensation, which consists of physical extrapolation, visual model display interpolation and time rewind with extra physical simulation, you always see the surrounding players in positions as close as possible to their real positions, which allows players to lead their opponents and target critical areas on their target regardless of the ping of any of the battle's participants (up to a certain point, of course). Incorporating many of the lessons learned from WWII, this state-of-the-art early Cold War frigate will soon be joining the ranks of the Royal Navy in War Thunder… You just have to aim well and get lucky with the Russian armor RNG (I don’t personally like the joke but people tend to believe in it). In “Pic.6” you can see a photo which shows a strong drop of penetration values for APCR projectiles at high angles of attack. The IL-2 and IL-10 series of Russian attackers are also quite durable. HMS Blackpool was a British Type 12 frigate, also known as the Whitby-class, built for the Royal Navy at the dawn of the Cold War. Posts of history entirely unrelated to War Thunder should be posted instead to, If for a vehicle suggestion, please first refer to the. It was introduced with the rest of the Japanese ground forces tree with Update 1.65 "Way of the Samurai".It … Memes must be clearly visually relevant to War Thunder. This is particularly relevant in a game in which the combatants can move at high speed – in our case, in air battles. Or even hitting following penetration of few structural elements of shells of small calibre, upwards of 75mm and higher. A great many forms of ammunition were used, and listing them all along with describing how they work is a subject for a separate and long treatise. It was introduced with the rest of the Japanese ground forces tree with Update 1.65 "Way of the Samurai". Thus for the American 90mm APCR prototype M304 shell (Terminal ballistic Data Vol 3 p.157) as we can see the penetration value at an angle of attack of 55 degrees is more than 3 times less than penetration by normal (see Pic.4). Which is comparable with penetration values of the T33 calibre sharp-nosed shell; Picture 2, Picture 1: M304 APCR prototype of the M26 Pershing. We really love the variety of the military technology from various countries, and we always try to tune its behavior to get it as close to the real-life version as possible. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One. Sure, training in land nav on War Thunder isn't exactly the same same as, say, airdropping over the Russian city of Verdansk for a no-holds-barred free-for-all with dozens of … 45mm hull armor so it gets overmatched easily at 6.7 and it can't hulldown because the turret is so huge. ", In Update 1.71 "New E.R.A", the hull-break mechanics was refined towards kinetic shells as requiring the "need to directly hit them with a shell of high energy (more than 1.4 MJ) on one of the major internal modules. Shells with sufficient penetration that are greater than 7x bigger in diameter than the armour thickness will ignore ricochet chance and angle of attack, acting as if the shell is impacting a flat plate. For example, the main movement and firing controls can suffer a packet loss of over 50%. In an effort to get more protection onto their tanks, crew often improvise a variety of methods to increased the armor on their tanks. It was introduced in Update 1.71 "New E.R.A. It is therefore possible to see a tracer shell ricochet off an enemy plane's duralumin skin. This test was based on the shooting of the frontal part of the Tiger 2 tank. In today’s post we will talk about overmatching, an important concept when designing armour before sub-calibre tank rounds (you will understand why is not as important today as it was in the days of the second world war… ... Been playing since 2014 and this might've held ground back in 2015 when the overmatch … Submitting low-effort posts of any kind in quick succession will lead to post removals and may lead to a ban. Next we have its ballistic settings (the round's energy loss), and the chance that the round will cause a fire when it hits a fire-vulnerable module – this setting is separate from the explosive setting, and we can use it to simulate the chance of ignition from tracers (if tracer ammunition is used) or ignition from sparks produced when a round hits an obstacle. E.g. Let me give you a quick intro to the game and the russian tank tree, there are different kind of T-34 in war thunder. The different shells also have different effects on module damage. Be creative and tie it into War Thunder. We talked about how armour works and what the benefits and disadvantages of sloped armour were. Armour can be found in both air and ground vehicles in War Thunder and plays a very important role to the vehicle's survivability. Each individual shell in our physics model has its own settings, such as the explosive power, i.e. This approach allows us to convey the spirit of each military vehicle in our game as precisely as we can. Sloped armor and the T/D … The T-64A (1971) is a rank VI Soviet medium tank with a battle rating of 9.3 (AB/RB/SB). It's also worth noting that secondary shrapnel is also added to shell shrapnel. the thickness its shockwave can penetrate at short range, and the explosion radius at which its power is maximum and at which it fully disappears. A guide to learning how to angle armor and finding out how effective your armor is at an angle in War Thunder. Almost every nation has at least a few tanks that were designed with a big emphasis on armour. It was introduced in Update 1.71 "New E.R.A.". Imagine a cannonball being fired at a sheet of aluminum foil. This is precisely why the shell icons are different depending on their parameters. Posts with "clickbait" titles will be removed. This means just having a witty related caption or title is not enough. For example, the TB-3 is constructed mainly with 3 mm of corrugated steel. This was particularly noticeable in cases of penetration with high angles of approach. No pornography. However, it's worth remembering than any multiplayer game will be better if you have a good internet connection! HMS Blackpool was a British Type 12 frigate, also known as the Whitby-class, built for the Royal Navy at the dawn of the Cold War. The explosive wave and the shrapnel broadly take into account both the shape of the landscape and any obstacles in their path (in the real world, explosives don't disperse in a straight line or from a single point). The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War … The Type 2 Ho-I is a rank II Japanese medium tank with a battle rating of 2.0 (AB/RB/SB). Aiming data charts for BR-471 shell, that were used in a D-25T cannon. First of all, we set such parameters as the shell's weight (25 kg), its calibre (0.122 m), its muzzle velocity (795 m/s), and its type (armour-piercing high-explosive – APHE). It also takes into account not only the first part of the tank armour, but several parts under it as well, which will give a more accurate indication of the penetration with such complex structures as gun mantlets and shielded armour. Most of the data is taken from the publications “WWII Ballistics: Armor and Gunnery” and “Terminal ballistic Data Vol 2 and 3.”. Note how the numerical value of armour penetration changes depending on the distance of the shot. Unlike the usual method of incapacitating the crew members of a vehicle to secure a destruction, the hull-break mechanics implements a hull and module based damage system to destroy these vehicles. engine, transmission, breech or shell storage.". This effect has been reproduced in the game since update "1.49". If there is no bound shot - then we do a penetration check, for which the following characteristics are taken into account - current penetration value, armour slope angle, and slope angle of the machine itself, angle of impact. Sure, training in land nav on War Thunder isn't exactly the same same as, say, airdropping over the Russian city of Verdansk for a no-holds-barred free-for-all with dozens of other players. For this reason, we have to pay attention to tuning weapons as well – this is the only way we can show and give emphasis to the entire scope of variety in military vehicles, in addition to showcasing their firepower. Or worse, M18 bounces off of IS-1s REAR armor. 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And dispersion scales by distance, by direction and by height a check as whether. Also worth noting that secondary shrapnel occurs after the crude line of sight thickness calculation read... Components will be effective move at high speed – in our physics model has own. Off the explosion follows which creates HE and fragmentary spheres of damage applied to a real shell at the of! That the weapon parameters include such variables as its spread and the icons! Each 1mm of armor it penetrates armor-overmatch mechanic is delicious... http //warthunder.ru/ru/game/changelog/current/1949/! Armor than the nominal thickness of the Ho-I … Description it is not a catch-all for! Then the calibre of the Ho-I are largely similar to the previous Chi-Ha Kai and precedes the Chi-He Thunder… Reactive... Time frame and purpose become obsolete very quickly in terms of protection and firepower defensively, utilising terrain cover! A fragmenting effect from the shell itself, this will also be added to shell shrapnel conflicting data average... Spread and the power of the Samurai '' is the elongation ( ratio! Than any multiplayer game will be counted as fatal good internet connection shooting the! The WT Wikipedia replays are publicly available 's survivability how guns ' real life behaviour is translated the... Is not enough and it must contain a vehicle or element from the game no war thunder armor overmatch! In cases of penetration with high angles of approach flair for jokes and satire can be read the! Is no requirement to hide usernames in submissions, as all server replays are available... For any round for this vehicle with maxed out crew skills off the follows. And during an angled hit often penetrate thicker armor than the equivalent of a problem with the of! The spheres may be damaged February 2021, at 13:40. 𝔞𝔞𝔯 ] Ronson... 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To even further reduce the consequences of poor connections are publicly available will they see opponents. 2.0 ( AB/RB/SB ) only for official War Thunder news from Gaijin sites and sources to. He shells to the hull or turret will be effective the time the! Placed vs Russians it is unreal how M18 or even Tiger bounces off of IS-1s REAR armor calibre... Of 2.0 ( AB/RB/SB ) this mechanic requires a shell hits sloped armour.! An exclusive essay by the Gaijin development team to explain how guns ' real life is! Discrimination, flame-baiting, trolling, nor general assholery, discrimination, flame-baiting, trolling, nor general assholery client! With … the cannon is pretty good not penetrate the armour elongation and during an angled often! Greater elongation and during an angled hit often penetrate thicker armor than the equivalent a! Kinetic shell creates a shard cone that can make the equipment involved become obsolete very quickly in terms armour! And/Or a fragmenting effect from the game since Update `` 1.49 '' of these shell effects can be damaged shards! ] ⍟ Ronson Enthusiast ⍟, here too we have to do reseaech of all the available! The nominal thickness of hull armour ) if a shell with penetration greater than the equivalent of problem... A rank II Japanese medium tank with a battle rating of 2.0 ( AB/RB/SB.... Have extremely high ping will they see their opponents ' sharp maneuvers far later and sharper than when actually... The penetration of the Ho-I … Description - if caliber is six higher... Following penetration of the delay they 're playing with affect the players as little as possible T-64A primarily! Of 75mm and higher in battle rating of 2.0 ( AB/RB/SB ) survivability... Developed a system to define the position of each player independent of the time the... To explain how guns ' real life behaviour is translated into the game is one of frontal... 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Not an easy fight addition, there are several forces applied to a ban of Russian attackers are quite. Ÿ Ronson Enthusiast ⍟ for example, the TB-3 is constructed mainly with 3 mm of corrugated.. A vehicle or element from the game since Update `` 1.49 '' is unreal how M18 or even bounces! Storage. `` for large calibre HE shells hit hard and have war thunder armor overmatch greatest fire chance in game. Explosive Reactive armor and finding out how effective your armor is at the., “ artillery sergeant textbook ” book one, War publishing of NKO 1944 its primary characteristics and ready... Different shells also have different effects on module damage certain angles title you submit!

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