Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. by ultralance12 Tue Jan 29, 2019 4:53 pm, Post - People Also Viewed. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay. Post Place inserters as per screenshot -- only inserters need long-arms. Rust game file size: How big is the download. I also have a return bus that carries science packs back to the lab area. I tend to only use main busses when bootstrapping up a large train-based base so just iron, copper, steel, green circuits, and maybe gears. spaghetti for everything else. When logistic robots are available one might start moving some items by robots instead of using the bus. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. All trademarks are property of their respective owners in the US and other countries. - Thanks for this! What should be on main bus Factorio? by astroshak Thu Jan 10, 2019 1:44 am, Post Even if you only have 2 rows of green circuits, you might be just fine provided you can make enough of them, but most people do 4 for large bases. by Amarula Thu Jan 10, 2019 3:44 pm, Post And the character saw they that they were good and that they would help him on his quest to get to end-game. A corner is not unheard of but very unusual and is often only necessary when a lake appears that is not planned for. I love using helmod to do all calculations in-game, but of course a spreadsheet is fine as well. by RLS0812 Thu Jan 31, 2019 3:22 am, Post When you find yourself needing an extra component that is used for very few items, (like stone, stone bricks, or coal), either run a line to the side of the main bus, ending it at the assemblers, or carry the materials in via robots & requester chests. With splitter priorities that were added in 0.16 it is very simple to split off a belt from a main bus while ensuring good throughput properties. ): http://www.xtermvideos.com-----------------------------------------------------My Merchandise: https://www.designbyhumans.com/shop/Xterminator/My Website (Blueprints, Mod Lists, \u0026 More! Search reviews. Do you just want to finish the game, or do you plan on continuing after the rocket? Lubeck, Hamburg I've had many playthroughs of the vanilla and mildly modded factorio but until now have consisted of main bus's of ingredients and trains that only bring ores from long distances to feed the fires. In place they are used sparingly, 1 gear factory provides more than enough for an assembly line, and they can be placed such that the iron comes on half the assembly line, and the gears are placed on the other half. With that, here's a main bus guide for Factorio, including the blueprint, designs, as well as alternatives and other important details. Universal balancers can be throughput limited. Balancers that are output balanced distribute evenly to all output belts/belt lanes. - There are numerous main bus blueprint designs you can choose from and use when in a match. 2 iron, 2 copper, 1 red circuits, half and half blue/batteries, 2 plastic, green circuits, 2 steel. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. Provide all of their own modular factories and feed them with trains, and merely replace a certain part of the build once it runs out. by Rjskeet Thu Jan 10, 2019 1:55 am, Post For the belt furthest from the assembler, split off copper plates. - 33 $$ Moderate Sports Bars, Bowling, American (Traditional) Broadway Sports Center. Hope the guide was helpful :-). You need to sign in or create an account to do that. The priorities can be set in various ways but this should not distract from the fact that more resource input should be added whenever this becomes a concern. Some of the most popular companies departing from Hamburg are: Comati PSG, DTG Deutsche Touring GmbH, Sindbad, Union Ivkoni, Winew and Rute Auto. Hamburg, Copenhagen Using iron plates as index 100: Copper: 78 Steel: 7 Plastic: 15 Coal: 13 Iron Gear: 6 Electronic Circuit: 38 Advanced Circuit: 6 Stone Brick: 2 Note that this is for science only. Generally my main bus consists of iron plate, copper plate, and coal. The reason I asked about what a main bus should have is because I am rebuilding my base from scratch. Although a main bus can give you a huge advantage, it's still up to you if you want to use it. What are the most popular bus routes from Hamburg? First of all, you'll need to think of the best area in where to put it. Gears: While the ratio of iron plates to iron gear wheels is advantageous ratio-wise, (2 plates makes 1 iron gear wheel), I've found (through real experimentation) that it is much more efficient to make Gears locally. Putting a lane-balancer after an inherently balanced build that produces the item is also not necessary as then half of the production pauses and the other half fills the moving lane to saturation. Here is a checklist of those: READ MORE: Rust game file size: How big is the download? When one doesn't have enough production to saturate a belt (or splits it into more) then this can be called a "fake"-bus as it can not be saturated. It is only visible to you. The idea is that one wants to draw from every belt (and lane even) equally to not have too few items at the current planned production and not have empty and at the same time standing belts of items. For a comparison of belt, logistic robot and railway transport systems, refer to the Transport use cases tutorial. Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. Most likely you will need dedicated iron/copper smelting for green circuit production since so many things take them. This item will only be visible in searches to you, your friends, and admins. ): http://www.xtermvideos.comCheck out Factorio at: https://www.factorio.comFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. For the belt close to the assembler, split off half a lane of iron plates. I hope to cover everything in the series, but if you can't find something in the playlist above please leave a comment and I'll try to make a video on it.Today we covered how to split off a main bus, using priority splitters in both a waterfall and a reverse waterfall method, as well as more traditional main bus splits which take 25% off each lane.Map Download https://drive.google.com/open?id=1tP8lTMwijmavLCTsXYDTlB6xoNbfbFOlBlueprint String: https://drive.google.com/open?id=1ML-UGyxwLOSfpIKC9G6L35IXkPqNOMImFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. There is no real right answer just whatever works best for your set up. Now red belt can span 6 tiles, which is pretty good for parts of the bus. I agree with Hedning, that it depends on whether you want to launch one satellite and then say "game over" (and start over), or continue on, and see how many satellites you can launch, and build a mega-base! This formula is based on the number of nodes in a Bene network, which is essentially the same as a throughput unlimited balancer it allows any input to reach any output. It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. The following amenities are available at Bus terminal bus stop: ATM, Toilet, Luggage storage, Kiosk and Coffee bar Near the bus stop in Bus terminal you can also find: Train station (387 m) and Parking (203 m) In case that you wish to continue your journey from the bus stop, you can find . For me my last base that could launch three rockets every half hour had 4 belts iron, 4 belts copper, 2 belts green (but was starting to bottleneck, should have built 4 lanes green), 2 belts steel (from its own supply of iron ore and smelting, i.e. by astroshak Thu Jan 10, 2019 2:08 am, Post Use a blueprint book instead of designing your own. - Berlin, Hamburg I was pleasantly surprised when I saw you were behind this. I still need to put skynet back in =P. Kharkiv, Hamburg As others have said the main bus simply acts as a buffer - remember that it's not your resource pool. The output from putting them on something like green circuits feels impressive because of the output from so few assemblers, but it's much more effective to multiply blues, then reds, before greens! through links on our site, we may earn an affiliate commission. Far better to make these locally as needed. This can lead to designs of a base consisting of only train-stations with small logistic networks without any belts. This item has been removed from the community because it violates Steam Community & Content Guidelines. This Factorio Base Tour showcases a magnificent 5.2k SPM (Science Per Minute) Mutliple Main Bus Megabase made by Hornet! Hamburg Green & blue circuits share a line going in. Just found you on Youtube last year. - For more main bus blueprint design options, click here. Yet! Every item that is used in more than one recipe, got it's own production area with train inputs and train outputs, in my 2700 SPM game. it really stacks up over the 5/6 process steps to make a rocket. Your resources still come from a mine somewhere, so your bus will get thinned out after a while even with balancing. Place a regular inserter and a long armed inserter to feed each Science assembler. EDIT: Here is an example of what I call a stage 2 "starter" base. Keep the main bus, build your new base close to it. A guaranteed method to achieve throughput unlimited balancers is to place two balancers back to back that fulfil the first condition for throughput unlimited balancers (100% throughput under full load). https://wiki.factorio.com/index.php?title=Tutorial:Main_bus&oldid=182000. at minimum put 4 productivity 3 modules on the rocket silo for to reduce supplies needed for the rocket by 40%. The split-offs shown above generally prefer setups near the start of the main bus but will also supply some limited materials to the later setups. One reddit post mentions the use of cargo wagons as a means to increase throughput and reduce the size of a bus. Place assemblers in a grid-like pattern as shown, adding belts, inserters, and power poles. - Maintaining a main bus would require you a lot of effort and time to do it, including re-balancing your belts. One of the most notable designs include the use of conveyor belts. When one wants to use the items on their bus one could directly take items off the bus as if it is just a belt, though that would mean an extremely long bus and useless lengths of other belts. These items are often just put into chests for personal use rather than on a bus. Grouping differing items together can cause problems when splitting them off, hence only groupings of two differing items is recommended. 7. I wouldn't go over 4 belts for anything, you can pull off easily and rebalance 4 belts. Re: How many main bus lines do you generally use? Paris, Hamburg Input balanced lane balancers draw evenly from each side of the input belt, while output balanced lane balancers output evenly onto each lane of the output belt. When more than the number of allowed outputs backs up, the universal balancer behaves like a normal balancer, and may not balance properly. Here are some Assembly line examples to get you started: Science pack production can efficiently pull off of the main bus to have an expandable system. Mechanical Throughput Magic (circuit-free), Frequently Suggested / Link Collections. - Lane balancers may be output balanced or input balanced. I also tend to bus 2 steel, 2 plastic, 2 reds, 1 blues, 1 batteries. Press J to jump to the feed. But robots have their own difficulties and require a lot more resources and knowledge of the game. What should I put on my new main bus and how many belts of each item? Most basic science is done and I reworked it to start pushing towards beacon based systems. Balancers that are throughput limited may not be able to provide maximum output if one or more outputs are blocked. - Therefore, I usually go down to two. you can also reduce needs late game with productivity modules. In this particular case, the bottleneck can be fixed by feeding the two middle output belts with more splitters. One downside to this can be that all resources are used up before every machine gets fed. This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. by Serenity Thu Jan 10, 2019 12:18 pm, Post Upgrade belts when more throughput is needed. Cookie Notice The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. A recommended number is two free spaces for every group of four belts, although leaving more space can be useful too. To balance belts it has to be made sure that the output belts contain an equal number of items from each input belt. I tried using next-level products (i.e. The following are 2 designs for a split-off off a 2-wide bus (by reddit user /u/unique_2). All purchases through these links help out the channel and when possible also give you guys discounts!Epic Games Store: https://www.epicgames.com/store/en-US/?epic_affiliate=jd-plays\u0026epic_gameId=undefinedHumble Bundle Store: https://www.humblebundle.com/?partner=jdplaysHow to find me?-----------------------------------------------------Feel bad about Adblocker? The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. Youre allowed to do your bus as you see fit. Support me on Patreon: https://www.patreon.com/JD_PlaysMy Twitter For details of upcoming live streams and anything else 280 Char or less: https://twitter.com/JD_Play5Chat with me live on Discord: https://discord.gg/G6FcZPpTwitch for all your Live Steaming needs: https://www.twitch.tv/jdplaysFeel like being hit in the face, with a book? In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. Place Concrete or Stone Brick under a couple lanes of your bus & in one of the spaces between lanes (at a minimum) since it gives you a speed boost when running. by sha664817 Fri Feb 01, 2019 6:57 am, Post For n n balancers where n is a power of two numbers, nlog2(n)n2 can be used to calculate how many splitters are needed. Hmm I was doing 2 lines for green 1 each for blue and red and i also space my lines 4 spaces apart for all my fluids and a litter needs. If you want to get away from spaghetti designs, building a Main Bus will allow you to reach a vast throughput of materials through your factory. steel, copper cable, iron gear wheel) but it gets way too complicated to belt weave and it winds up making more sense to having dedicated assemblers for each of their end products. Place 2 rows of belts along the gear, inserter, and belt assemblers, and place the snaking belt that leads to the Green Science assemblers as per screenshot below. This is the case because they use more splitters than the minimum required amount of splitters for a throughput unlimited balancer. So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. Split-off designs aren't strictly necessary but help immensely. Stealth Optional is supported by its audience. Post all other topics which do not belong to any other category. I ment it more like a general thing like if someone has a favorite setup they use it a cool to learn stuff from others like having 8 copper lines instead of just 4. This is fixed by adding more furnace/mine set ups to keep production high. Putting a lane-balancer after a split-off is not necessary most of the time as the rest moves on if the belt has no draw or if only one lane is used. Green Science will share the other side. I dont make any two buses identical unless Im following a blueprint for some starter base. Additional referece for all that is Factorio: Thanks to everyone who shares their ideas on the forums & YouTube! Split off iron in two places (for throughput), and a half-belt of green circuits. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. If there is enough input for the item to saturate a whole belt then putting a lane-balancer in won't help to get more items later on.