Randomly destroys 1 of your Arts Cards and draws a Special Arts Card next. Super Saiyan Goku. +50% to Blast damage inflicted for 60 timer counts. 2nd Form Cell. Nappa. 137k members in the DragonballLegends community. Super Saiyan 3 Goku. ... Super Kaioken Goku. +20% to Blast damage inflicted for 20 timer counts upon activation. Kaio-ken (界 かい 王 おう 拳 けん, Kaiōken, lit. This is an essential Equip for Goku, providing him with a large Pure Blast Buff. Any time one of Goku's attacks is evaded, he grants himself a 40% Sustained Damage Cut Buff for 10 Timer Counts. His Special Arts Card gains an additional 20% Damage Buff when it actives, his Extra Arts Card gains additional Defensive effects, his hand destroys one Card to accommodate a guaranteed Extra Arts Card Draw, and he gains another 15 Timer Count +1 Card Draw Speed Buff. Applies the following effects to self when battle starts: +40% to damage inflicted (cannot be cancelled). Increases own Arts Card Draw Speed by 1 level for 20 timer counts. These effects active in tandem with the 40% Sustained Damage Cut he gains after he dodges makes him a situationally powerful Defensive Fighter. Finally, Goku quickly lands on the ground and catches the opponent on their back before throwing them onto the ground, inflicting a great deal of damage. +40% to damage inflicted (cannot be stacked). He has a bevy of activated effects that make him a menacing Offensive and solid Defensive pivot once his Health drops below 50%, harkening back to the latter half of Goku's desperate battle against Pikkon. Deals major Impact damage. Applies the following effects to self if own health is 50% or below: Restores health by 20% only once when it reaches 0 (activates once) (cannot be cancelled). I mostly play non…. SP Kakarot Goku RED and SP Bardock RED require a Green Saiyan to function in this Meta, and SP Super Kaioken Goku Fits that bill. Dragon Ball Legends (Unofficial) Game Database. Reduces next damage received by 30% (cannot be stacked). To become a decent Defensive pivot, Goku needs to take enough damage to drop to 50% health and activate his Green card. +25% to "Tag: Son Family" or "Element: RED" base Blast Attack & Defense during battle. Goku barely manages to use a Kaio-Ken x20 for more than a few seconds, but once Goku transforms into a Super Saiyan, he maintains the form for the rest of the fight. SP Super Kaioken Goku GRN is a no-holds-barred … Information, guides, tips, news, fan art, questions and … Goku. Those latter two Fighters are fantastic Supporters for Goku, who really appreciates the added Offensive Support. Friend Finder APKs & Mods Reddit Discount Stones Japan-Codes DB Legends Space Team Builder DBZ Dokkan Summon Stats Brave Browser. Inflicts enemy with Attribute Downgrade "+15% to Damage Received" for 20 timer counts on hit. Super Kaioken Goku (DBL24-13S) Character Card Details. Increases Arts Card Draw Speed by 1 level for 20 timer counts. After Goku unlocked the Super Saiyan transformation on Namek fighting against Frieza, the Kaioken technique was largely retired due to its harmful side effects. Restores own Ki by 30. When at 50% health or below, his Special Arts grants "Restores own health when it reaches zero" once & reduces next sustained damage! Blue Goku's initial form is strong hardly notable, with standard issue Damage Buffs with low modifiers and added Damage Buffs whenever he or his foe … )-Transform into Super Saiyan Blue Kaio-Ken for 15 timer counts.-Gains 50 Ki and will draw one blast arts or strike arts card. This fantastic Equip supports Kaioken Goku's great mixed Offenses and even gives him some respectable bulk on full Son Family builds. Main Ability : Super Kaioken!! Goku accelerates his Team's Rising Rush progression, and can buy quite a bit of time for his convalescing allies who might have high Substitution Counts. Super Saiyan Trunks (Teen) ... Super Saiyan Goku. Goku (DBL07-08S) Character Card Details. Information, guides, tips, news … Overview. Goku. Gohan fits astoundingly well on this Team. Super Gogeta. Everything about Dragon Ball Legends! Super Saiyan Goku. Goku. Super Saiyan 3 Goku. The following effects occur if own remaining health is 50% or below after enemy attack is over (activates once): Randomly destroys 1 of your Arts Cards and draws a Special Arts Card next. The outer Kaio-ken aura manifests as violently fluctuating and jagged while the Super Saiyan Blue aura maintains a gentle, flame-like contour. Super Saiyan God Goku. Reduces damage received by 40% for 10 timer counts every time own attack is evaded with a Vanishing Step (cannot be stacked). Reduces next damage received by 30% (cannot be stacked). Taking Damage, however, is a different story. If Goku is on the ropes, this Main Ability itself is can be enough to turn the tide of battle. The Extra and Special Arts cards juggled between the two Otherworld Warriors makes for a difficult core to crack, especially when it's supported by EX Android #13 RED, who would be included on this Team whether he's fielded or not thanks to his Z Ability. His free-to-play status allows him to reach 14 stars easily, making him decent Defensively. Goku isn't entirely offensive, he has some Defensive utility as well. The ultimate issue SP Super Kaioken Goku has is his competition. As is tradition at this point for Fighters who draw Cards as part of their Main Ability, his Main Ability restores Ki, and it also grants an fantastic +50% Blast Damage Buff for 60 Timer Counts, ensuring that it'll essentially be active for the remainder of Goku's time in the match. Dragon Ball Legends (Unofficial) Game Database. SP Super Kaioken Goku GRN is a no-holds-barred Blast brawler, a role Bandai seems content to saddle most Green Saiyan fighters with. Otherworldly Kamehameha takes 4 bars of Ki to use and is strong, but takes a small bit of health to use (Sorry if that's getting old, I just love power with risk). His first only activates when an enemy dodges an attack of his, and it's only around for 10 Timer Counts. (Cannot be Stacked) Special Skill (Kaio-Ken! SP Super Kaioken Goku GRN's Offensive prowess at the very start of the Fight is essentially unmatched. Legends Limited. This exciting, ephemeral form captured hearts and minds by showing fans a combination of the two most iconic transformations in Dragon Ball, and Legends does an excellent job representing it with this Goku variant. Super Gogeta. +70% to Ki Recovery (cannot be cancelled). His Sustained Damage Cut Buffs do help him survive somewhat, but they're not reliable. Super Kaioken Goku knows how to make a climatic showdown dramatic, as evidenced by his toolkit's general improvement once he falls below 50% Health. This is great in the moment, but doesn't do him any favors as a pivot. 1 Overview 2 Appearances in games 3 Trivia 4 Gallery 5 References Goku uses this technique while fighting in the Other World Tournament against Pikkon. Fused with Nail Piccolo. Goku ends up fighting Paikuhan during the course of the tournament– a Piccolo analogue– who pushes Goku so far that he ends up mixing Kaioken with Super Saiyan. +28% to "Tag: Son Family" or "Element: RED" base Blast Attack & Defense during battle. Requirements: 25 timer counts must elapse. SP Super Saiyan God Goku YEL is a very interesting, uniquely designed Fighter. Dragon Ball Legends (Unofficial) Game Database. "Realm King Fist") is a technique invented by King Kai; however, Goku is the only person ever to use it successfully. This is not always reliable, as Goku might kill his target before sufficient time has passed. Pikkon. Buu: Kid. For players looking for something nostalgic and different, SP SSJ2 Youth Gohan RED can fire off his full power Father-Son Kamehameha if his Super Kaioken father falls, and he can negate color disadvantage as well. Buffing Goku's primary mode of attack and his Health makes this Equip an instant inclusion on his builds as well as extra Damage to Hybrid Saiyans, currently one of the Top Teams in the game. His mixed Arts cards, and his special Blast Card, let him meld well with other mixed Saiyan and Son Family Attackers like HE Shallot LGT in his God Form, SP Saiyan Saga Goku BLU, and the ever incredible Zenkai 7 SP Youth Goku YEL. Up, To Blast Attack per "Tag: Son Family" battle member. Super Saiyan 2 Goku. +22% to "Tag: Son Family" or "Element: RED" base Blast Attack during battle. When it comes to finishing strong, Goku delivers with an incredibly strong Main Ability and Ultimate Arts Card combo. +19% to "Tag: Son Family" base Blast Attack during battle. Restores health by 20% only once when it reaches 0 (activates once) (cannot be cancelled). Directory: Techniques → Supportive techniques Super Kaio-ken is a combination of the Super Saiyan transformation and the Kaio-ken technique that is only possible when one is deceased. Additional +20% to Special Move damage inflicted for 3 timer counts if own health is 50% or below. With that aforementioned Endurance active, Goku becomes an excellent back pocket Defensive pivot for late-game incoming Ultimate Arts Cards, Special Arts Cards, and most importantly, Rising Rushes. To make the SSJ Aura appear btw, just boost a bit and it'll apply it, and using Kaioken will make it less likely to disappear. His Main Ability provides up to a whopping 50% Damage inflicted with by Son FamilyTeammates and it can be increased even further thanks to his fantastic Extra Move, which reduces Sub Count as well. Applies the following effects to self if own health is 50% or below: Hello everybody! Up, So, I don’t know if there ever was an April fools styled update, but with April coming…, (previously on whatsapp, now on discord) Deals major Impact damage. Super Saiyan Goku. I was gone for a while because my password went wonky, but I’m…, Im in dire need of help for building a proper team right not. Increases Arts Card Draw Speed by 1 level for 20 timer counts. This team focuses on the high power output of characters like Super Saiyan 3 Goku while combining it with excellent support buffs. He also takes less damage after the enemy evades his attack with a Vanishing Step! 129k members in the DragonballLegends community. +70% to Ki Recovery (cannot be cancelled). Reset Language. 30% chance to inflict Faint on hit. All in all, SP Super Kaioken Goku GRN is quite strong, though his strength is comperable to his Green Saiyan contemporaries, most notably SP FP SSJ4 Goku GRN, who surpasses this Goku in a number of important areas while fulfilling the same role. This provides some protection against perfectly timed vanishing steps, an occupational hazard of Ranged Fighters like himself. 4.0k votes, 107 comments. One interesting bit of internal synergy is Goku's Extra Card draw benefiting Kakarot Goku, who can never get enough of the green stuff. Raditz. Restores own Ki by 40. Cyclops's Eye Beam vs Goku's KamehamehaWhat would happenWhat would happen if these two lets loose and tried to obliterate one another using these atta Increases own Arts Card Draw Speed by 1 level for 20 timer counts. This Goku is meant to be used on an all-Goku Saiyan Team, as evidenced by his his Health-Boosting Z-Ability specifically Buffing Goku … Super Saiyan God SS Goku. At the start of the match, Goku does one thing very well - Damage. DBL PERFECTION Special Move (Super Kamehameha)-Deals Massive Impact Damage.-Locks All cards in enemys hand for 3 Timer Counts.-+25% to damage recived to enemy on impact. Inflicts enemy with Attribute Downgrade "+15% to Damage Received" for 20 timer counts on hit. Everything about Dragon Ball Legends! First, Goku charges at the opponent and kicks them up into the air. The aforementioned EX Android #13 RED is a must on the Bench, and its remainder can be comprised of Red Buffers like SP SSJ3 Goku RED or SP Hyper Meta Rilldo RED. SP Kaioken Goku BLU has an extremely powerful Transformation that lasts for 60 seconds and can really put the pressure on Enemies--and because of his “I’m Gettin’ Excited…!” Unique Ability, the more they evade him the stronger he becomes. +40% to damage inflicted (cannot be cancelled). Super Saiyan is easier to maintain, which makes it more practical. Super Saiyan 4 Goku. Son Family, Saiyan, Male, SPARKING, Melee Type, BLU, Saiyan Saga (Z), Goku. World Champion Hercule. The Ultimate Arts Card itself deals Massive Damage and a +15% Damage Received Debuff, which is absolutely diabolical because it also has a 30% chance to inflict Faint. ... Super Kaioken Goku. This rather puzzling Team composition is what Legends' Developers envisioned as SP Pikkon RED's Team. [Super Kaioken Goku Incoming!] Goku's base Defensive Stats are not fantastic, in fact they're lower than most top tier Son Family and Saiyan Fighters. Video courtesy of ZvG. I’m back. Super Kaioken Goku (SP) (GRN) Max. It grants him a one-time Endurance activation and a 30% Sustained Damage Cut that stays active until Goku survives another hit. This is a lot of set-up required to patch up his Defensive issues, and often he'll be dead far before he can get that far. Most players certainly won't find that to be an issue. He can actually output some consistently great Damage, but he’s extremely fragile. Then, he flies up after the opponent and double axe-handle punches them down to the ground. SP Omega Shenron RED is an interesting 3rd choice, as is SP Kakarot RED. Kakarot Goku. Goku's Super Saiyan 4 counterpart has higher stats across the board, sans Health, and better scaling Damage. This is the Kaioken Equipment Item. Super … Restores own Ki by 40. To better demonstrate the different strain both techniques put on the user, consider the fight with Frieza. Because of the Extra Arts Card Draw that activates when Goku falls below 50% Health, this effect is hardly difficult to ensure the actuation of. Pikkon. Copyright (C) GamePress All Rights Reserved. This applies until enemy combo is finished. Super Saiyan 2 Gohan (Youth) Legends Limited. Next, he powers up to his Kaio-kentechnique as he charges down at the opponent and double-punches them in their back. Display Intro Header. ... Super Kaioken Goku. Dragon Ball Legends X DBZ: Kakarot Collaboration has brought a new free-to-play Goku Fighter, and he has some of the best Offensive capabilities in the game. Applies the following effects to self when this character enters the battlefield: Applies the following effects to self when battle starts: Legends Limited. Resources GamePress Legends Official Site keyboard_arrow_rightkeyboard_arrow_down; Settings. 1st Form Cell. There's no real reason to use him on Son Family. This form debuts during the tournament on Other World, which is when Pikkon and Goku fight and face off. Deals massive Impact damage. This exciting, ephemeral form captured hearts and minds by showing fans a combination of the two most iconic transformations in Dragon Ball, and Legends does an excellent job representing it with this Goku variant. He's still technically the best Son Family Green, but there's absolutely no incentive to use him even if the color would be beneficial. Additionally, if Kaioken Goku manages to faint a foe with his Ultimate, Kakarot is more than willing to finish the job with his enhanced Special Move. -5 to own Arts costs for 15 timer counts. With this combination of effects active at once, Goku is able to string together mercilessly long Combos, which obviously carry with them a number of key benefits. Requirements: 25 timer counts must elapse. Draw the Ultimate Arts Card "Super Kaioken Dragon Fist" next. Dragon Ball Legends is Copyright BANDAI NAMCO Entertainment Inc. All images and names owned and trademarked by BANDAI NAMCO Entertainment Inc. are property of BANDAI NAMCO Entertainment Inc. To Strike Defense for each Tag: Son Family battle member. When using this transfor… The Super Kaio-ken transformation is Goku’s first attempt to combine his Super Saiyan state with the Kaio-ken technique hence the name. -5 to own Arts costs for 15 timer counts. The following effects occur if own remaining health is 50% or below after enemy attack is over (activates once): SP Otherworld SSJ Goku YEL is clearly meant to be used Offensively early in the Match. Combining it with the Kaioken technique appeared far too risky to implement and not worth a power boost. Restores own Ki by 30. Options. zenkaier. Deals massive Impact damage. We are …, Hello everyone I’ve just started playing all Dragon Ball legends on Android 10 I’ve…, Hey everyone, Reset Language. If Goku manages to get a hit during those first 20 Timer Counts after a being Buffed by a Support Fighter like Zenkai 7 SP Youth Goku YEL, he'll be able to easily attack long enough to allow that Support Fighter to enter the field once again. Super Saiyan 2 Goku. 30% chance to inflict Faint on hit. Despite the pool of Ranged Green Fighters being expansive, Goku differentiates himself with a couple of notable tricks. Though this is not particularly viable at the moment because of death incarnate, SP Super Kaioken Goku GRN is a part of this set-up as its premier Green Fighter. Goku. Draw the Ultimate Arts Card "Super Kaioken Dragon Fist" next. SP Super Kaioken Goku GRN is a sidegrade, or a substitute, and right now there aren't any Teams whereon he is superior to the Full Power 2nd Anniversary Saiyan. The Super Saiyan transformation already put a visible physical strain on its users. It is a technique that multiplies the user's ki for a "heartbeat" - thus increasing their power and speed and enabling them to inflict serious damage to opponents who are considerably stronger than them. This applies until enemy combo is finished. He clearly competes directly with SP FP SSJ4 Goku GRN on the Saiyan and Son Family Teams, and unfortunately he comes up short. This is the first instance where Goku mixes the two techniques together, and it would notably return during the anime adaptation of Dragon Ball Super . SP Super Kaioken Goku GRN is a welcome inclusion on Son Family and Saiyan Tag Teams, and seeing as they're interchangeable at this point, he fits just as well on both. True to Goku's strategy in anime arc this Fighter references, this Fighter's toolkit combines the godly strength of the Super Saiyan Blue form with the tried and true Kaioken. For starters, he has some of the most impressive combo capacity of any Fighter in the game in specific situations, and he can reach those heights with no Support. Super Saiyan Goku. Draw the Ultimate Arts … Even though he might not be the undisputed best Ranged Type Saiyan, his flurry of Blast Attacks will dominate any enemy that takes him lightly. Super Kaio-Ken. Brand new Super Kaioken Goku coming to Dragon Ball Legends! SP Ultimate Gohan Absorbed Buu: Super (Purple... SP Super Saiyan God Super Saiyan Goku (Blue), How Equips Really Work In Dragon Ball Legends, Combat Formulas and Rising Rush Damage Guide, SP Super Saiyan God Super Saiyan Goku (Yellow), SP Super Full Power Saiyan 4 Goku (Green), SP Super Saiyan Teen Trunks: Battle Armor (Red), SP Perfect Form Cell (Revived) (Red) Transformed. This variation of the Kaio-ken synchronizes the two separate power boosts between Goku's godly transformation and the special technique, which is emphasized by the double aura effect, placing a crimson Kaio-ken aura outside of a typical blue Super Saiyan Blue aura. Resources GamePress Legends Official Site keyboard_arrow_rightkeyboard_arrow_down; Settings. Dragon Ball legends Android 10 no notifications help? The scarlet Saiyan enters the field with +40% Damage Inflicted, +40% Blast Damage Inflicted, +70 Ki Recovery, -5 to all Arts Cost for 15 Timer Counts, and most importantly, a +1 Card Draw Speed Buff for 20 Timer Counts from the start of the battle. Son Family, Saiyan, Super Saiyan, Otherworld Warrior, Male, SPARKING, Ranged Type, GRN, Anime Original Sagas, Goku. As part of Goku's care package he receives once his health falls below 50%, his Extra Arts Card gains additional effects. +50% to Blast damage inflicted for 60 timer counts. Super Kaioken Goku does have occasionally higher Damage and situationally better bulk, but admittedly this is not a favorable comparison. Display Intro Header. Applies the following effects to self when this character enters the battlefield: +40% to damage inflicted (cannot be stacked). +20% to Blast damage inflicted for 20 timer counts upon activation. Guarding and jumping will make it disappear. +20% to damage inflicted for 15 timer counts. +20% to damage inflicted for 15 timer counts. Their core 3 members are set. Additional +20% to Special Move damage inflicted for 3 timer counts if own health is 50% or below. Super Saiyan Broly: Full Power. 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Discount Stones Japan-Codes DB Legends Space Team Builder DBZ Dokkan Summon Stats Brave Browser additional... Risky to implement and not worth a power boost 's no real reason to use him Son. Active until Goku survives another hit, but they 're lower than top... Him any favors as a pivot Dokkan Summon Stats Brave Browser Goku YEL is clearly meant to be issue! Goku needs to take enough damage to drop to 50 % health and activate his Green Card violently and! Health, and it 's only around for 10 timer counts on.! His Attack with a couple of notable tricks GRN on the user, consider fight... Grn ) Max his competition brawler, a role Bandai seems content to saddle most Green Saiyan Fighters,,... Starts: +40 % to `` Tag: Son Family, Saiyan Saga ( Z ), Goku himself! Less damage after the opponent and double axe-handle punches them down to the ground Kaio-ken 15! Or strike Arts Card `` Super Kaioken Goku has is his competition become a decent Defensive,... 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